Hi all, we're trying to setup a program with multiple moves, waits, I/Os, etc. Similar to the Feature Coordinate tutorial. However, it appears that we can only merge waypoints in the same MOVEL command. Is there anyway we can reuse a waypoint across MOVEL commands?
That's what we do 99% of the time, this is just the first time we've done it relative to a feature-plane rather than the base. For example, in this video we created a plane relative to the shape of the face: https://youtu.be/_1hREOzlp-M?t=17 Then the moves to the holes are all relative to the feature-plane.I'll do some additional testing this weekend, but when we were testing this afternoon, it wouldn't allow us to rename a waypoint to merge, unless it was in the same MOVEL block. It works fine if the move is relative to the base. No error on the gui, just reverts back the rename.
Are you using the same feature in the other movel? If not, it makes sense that it won't let you reuse that waypoint as behind the scenes they are not the same motion at the actual script level as one is using the base for the pose_trans and the other is using the feature.As a note I was able to copy and paste the waypoint in a simple test program between movel nodes, one defined by a feature and the other defined by the base. Could not rename though as you noticed.
Hi all, we're trying to setup a program with multiple moves, waits, I/Os, etc. Similar to the Feature Coordinate tutorial. However, it appears that we can only merge waypoints in the same MOVEL command. Is there anyway we can reuse a waypoint across MOVEL commands?