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Classes in URScript (Universal Robots)
/ Most recent by matthewd92
I've been working on a Universal Robot a little now where I write my code in text format on my computer and then import it with the script command on the standard UR GUI. I don't like writing unorganized code, and I'd much prefer to put my functions into classes to keep it orderly and avoid interfering global variables. So far I have been unable to do it as I'd normally do on python, so I was hoping if anyone here had had any similar thoughts and/or successes?