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MattiasM
Posts: 9 Apprentice
Moving all waypoints equally |
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Hi, I'm a bit of a rookie, so this might be a stupid question.
I've made 4 programs, the robots job is to pick up an object and palletize it withing a deep box (can go into more detail if needed).
Anyways, today I was given a new task, make a 5th program for a bigger box. It's so big the robot can't reach the corners from it's current position, so what i need to do is move the robot closer to the box(es). Is there a way to change all the waypoints for the other 4 programs equally? Or do I have to change every single position? The palletizing sequence consists of a mix of list and boxpatterns.
(the box/boxes will always be in the same position regardless of wich program and what it's running)
Thanks in advance.
I've made 4 programs, the robots job is to pick up an object and palletize it withing a deep box (can go into more detail if needed).
Anyways, today I was given a new task, make a 5th program for a bigger box. It's so big the robot can't reach the corners from it's current position, so what i need to do is move the robot closer to the box(es). Is there a way to change all the waypoints for the other 4 programs equally? Or do I have to change every single position? The palletizing sequence consists of a mix of list and boxpatterns.
(the box/boxes will always be in the same position regardless of wich program and what it's running)
Thanks in advance.
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Best Answer
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matthewd92 Posts: 964 Handy
Unless you taught the waypoints relative to a feature I can’t think of an easy way to move all the waypoints at once. If you use a feature such as a plane then you would retract the plane and the points would all move with that feature. Since the plane is an installation feature you would only need to reteach the plane once and then all programs that use that feature would be adjusted.
Curious to see if anyone else has any ideas.
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MattiasM Posts: 9 Apprentice
Alright, well now I know, thank you.0 · TwitterFacebook